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GameSpot's Shadow Watch Preview

Developer:
Red Storm Entertainment

Publisher:
Red Storm Entertainment

Target Release Date:
Spring 2000
By Elliott Chin
1/12/00

Page 1 of 6

Today's games are pushing the envelope of sound, graphics, and technology, delivering ever-expanding views of digital worlds. We have 3D characters made up of hundreds, if not thousands, of polygons, with fluid, motion-captured animation. We visit vast worlds with far-reaching horizons populated with enough special effects and characters to completely shut down computers of a few years ago.
screenshot
Click to enlarge
So what do we make of a game that completely reverses this trend toward higher-powered graphics and gives us simple 2D visuals with solid colors and hand-drawn characters? To be fair, Red Storm's newest game, Shadow Watch, is deliberately going against the grain. In a market that today is crowded with so many like-minded games that all scream for attention by virtue of their latest new graphic features, advocating simpler graphics might just succeed in getting gamers to notice this overachieving strategy game.

screenshot
Click to enlarge
Turn-based squad-level strategy gameplay has gone by the wayside as much as 2D graphics have recently. Granted, Jagged Alliance 2 was released several short months ago, but it wasn't a big hit by today's standards, although it was one of the best sellers TalonSoft has ever had. However, these games are very fun and are a breath of fresh air amidst the real-time games of today. Shadow Watch attempts to take us back to those days when we had to mull over our moves and wait our turn for the gun shooting to begin.

We've been playing a beta version of Shadow Watch for several days now and have found the game compelling, if a little quaint.

Next: Here are our thoughts
 
 
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